"Irrational thoughts should be followed absolutely and logically"
-Sol Lewitt
LS had a cool idea. I liked it enough that I took the spell list for first level Magic-Users from Moldvay and started rearranging. Then today he said magic words are hiding in the dictionary. Of course they are!
But back to Moldvay:
These are color coded:
green = The ones that I think are the most promising, or in other words, that I could actually think of a spell for.
grey = In the book!
Are there great spells in here that I'm missing?
charm | person | In the book! |
charm | magic | Counterspell – cast as a quick reaction against an attack spell. Time slows for the Caster and the spell only. The Caster has 5 seconds to convince the spell to do what he wants, then the DM makes a reaction roll to see what it does. |
charm | disc | |
charm | portal | A door that this spell is cast on will open,shut,lock, or unlock anytime in the future in the presence of the caster or one other person. Permanent. |
charm | light | |
charm | missile | |
charm | evil | |
charm | languages | I want this to do something cool but I’m not sure what yet. |
charm | shield | |
charm | sleep | When cast on a person as they go to sleep they will sleep incredibly soundly and either: not wake up until forcibly shaken no matter how long they lay there, or in the morning they’ll gain 1d6 HP. |
charm | ventriloquism | |
detect | person | Caster knows the direction of the target for the duration of the spell. Must have a personal item of the target. |
detect | magic | In the book! |
detect | disc | Those wily discs can be hard to find. Maybe this could be used to find coins? |
detect | portal | Find secret doors. |
detect | light | If cast while lost in a cave this spell will whisper the direction of the above ground world until the caster finds it. |
detect | missile | Caster cannot be surprised attacked with missile weapons. Is dispelled after the first time anyone does try to ambush them. |
detect | evil | Caster knows who the bad guys are. |
detect | languages | |
detect | shield | |
detect | sleep | |
detect | ventriloquism | |
floating | person | Kind of a lame levitate spell? |
floating | magic | This spell needs a random table to see what it does. |
floating | disc | In the book! |
floating | portal | This is where the floating magic comes from. |
floating | light | |
floating | missile | The summoned “missile” hovers at the Magic-User’s shoulder and will strike back at any creature that attacks and hits the magic-user with an equivalent attack. (both roll and damage) |
floating | evil | Summons a bad feeling that hangs in the air. A dark cloud. Demon whispers. 120’ range. 30’ diameter area of effect. Everyone effected must make a reaction roll -1 and will be at best grouchy and at worst argumentative or outright physically combative. |
floating | languages | |
floating | shield | |
floating | sleep | |
floating | ventriloquism | Like regular ventriloquism, but better because it can move around? |
hold | person | In a book, but not the one I used to make this list. |
hold | magic | Counterspell - cast as a quick reaction against an attack spell. Both casters are locked in concentration. Neither the attacker nor the caster can move or take any other action until the attacker concedes and cancels the original spell. Each round both casters can attempt to throw another spell by successfully saving vs. magic - the opponents level. |
hold | disc | |
hold | portal | In the book! |
hold | light | |
hold | missile | Freeze an arrow, spear, etc. in mid-air. |
hold | evil | |
hold | languages | |
hold | shield | |
hold | sleep | Target of the spell does not require sleep for a number of days equal to the Caster’s current Hit Points. |
hold | ventriloquism | |
magic | person | Target of spell can punch or otherwise physically interact with creatures that can only be hit by magic weapons, incorporeal creatures, etc. |
magic | magic | Yes. |
magic | disc | |
magic | portal | |
magic | light | |
magic | missile | In the book! |
magic | evil | |
magic | languages | |
magic | shield | Ensorcels a mundane shield. +1 per caster level for 1 turn or +1 for number of turns equal to caster level. It’s a tough call for the Level 1 Magic-User. |
magic | sleep | |
magic | ventriloquism | |
protection from | person | Creates a magic barrier that prevents any one person from touching or attacking the Caster. |
protection from | magic | Sounds handy. |
protection from | disc | |
protection from | portal | |
protection from | light | The target of this spell may Hide in Shadows as a 9th level Thief (4/6 chance of success) until the next sunset or sunrise. |
protection from | missile | |
protection from | evil | In the book! |
protection from | languages | Renders any one intelligent creature dumb as an animal. Make a reaction roll to see if they are helpful, peaceful, skittish, defensive, or aggressive. |
protection from | shield | |
protection from | sleep | |
protection from | ventriloquism | This spell shouldn’t be allowed because it will encourage power gaming. |
read | person | |
read | disc | |
read | portal | This spell will provide the Caster with a detailed description of what is on the other side of a magic portal. |
read | light | |
read | missile | |
read | evil | |
read | languages | In the book! |
read | magic | In the book! |
read | shield | |
read | sleep | Allows you to see what someone is dreaming? |
read | ventriloquism |
"Ventriloquism" and "Disc" are reeeeally hard to combine with other words to make cool spells. No disrespect to Floating Disc at all, I love that spell, but I just can't fathom how or why you would charm, detect, read or really do any thing to or with a disc.
"Charm", "Magic", "Person", "Protection from", those are way easy to combine with other words and come up with good spells.
This was a fun experiment and in my mind worth it for the counterspells Charm Magic and Hold Magic alone. I would not have thought of those with out this kind of process.
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